Press Kit


Updated February 21st 2024

Brief Description

    Journey through space to save Earth from evil inter-dimensional beings and their anunnaki serpents in this sci-fi vertical scroll shooter where deflecting enemy projectiles is key to success.

Features

  • Deflect enemy projectiles back at them.
  • Dodge and deflect your way through obstacles.
  • Encounter epic boss battles.
  • Easily learn the game with a tutorial level.

Genre

    Shoot'em Up, Scroll Shooter, Action, Arcade, Indie

Release Date

    March 9th, 2022

Platforms

    PC - Windows, Linux

Stores

    Steam, Itchio, Kartridge, Microsoft

Launch Price

    $14.99 USD

Developer & Publisher

    Pisces Studios

Inspired By

    Xevious, 1942, and Star Fox

Links

    Steam - https://store.steampowered.com/app/1727440/Dyflexion/
    Itch - https://pisces-studios.itch.io/dyflexion
    Game Jolt - https://gamejolt.com/games/dyflexion/369903
    IndieDB - https://www.indiedb.com/games/dyflexion
    Microsoft Store - https://www.microsoft.com/store/apps/9PFZVTS28KVZ

Contact

    GENERAL INQUIRIES - support@piscesstudios.com
    PRESS - press@piscesstudios.com



Videos

Screenshots

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All Screenshots

Key Art

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All Key Art

Long Description

    Journey through space to save Earth from evil inter-dimensional beings and their anunnaki serpents in this sci-fi vertical scroll shooter where deflecting enemy projectiles is key to success. Destroy your enemies with upgradeable lasers, targeting torpedoes, area of explosion cannons, or deflecting their own projectiles. Get help with power-ups, upgrades, tips, and exchanging your score for munitions, life, and upgrades or vice versa in the armory. Play the survival mini-game that takes you through endless waves of bullet-hell.

History

    It all started as a high-school final project for computer science class over 10 years ago. Throughout the years I've revisited the project to rebuild, expand, and go for a commercial quality game release, but had no success. Dyflexion (formerly known as Aberration) is my 4th iteration of the project and will be my first commercially released game.

    The first rebuild involved a custom game engine programmed in c++, but a custom game engine was a major road block.

    The second rebuild was in Game Maker: Studio, which was nearly feature complete with 12 levels, training level, 3 mini-games, but the quality wasn't something I was proud of charging money for, secondly, Steam Green Light was hard to get votes and Desura went out of business at that time, so, finding a suitable store was also out of the picture.

    The third iteration was also in Game Maker: Studio, but this time quality was a priority, especially graphics. The game used orthographic 3D graphics. The game failed because Game Maker: Studio was being replaced with Game Maker: Studio 2 ( which didn't support d3d functions that my game was using ) and there was no long term support for the original engine, moreover, modules to port to other platforms were no longer available for the original engine.

    Dyflexion now uses Unity. It continues to use orthographic 3d playing field, but now with a background rendered by a perspective 3d camera to give the illusion of flying through space. The engine switch was a gift and curse. Learning a whole new engine brought many setbacks, but also opened the game up to new possibilities.

About Pisces Studios

    Pisces Studios is a startup indie developer and publisher founded by Matthew Gianfrancesco October 4, 2018 and operates from his home office. Matthew Gianfrancesco is the sole proprietor of Pisces Studios and has zero employees making his games truly indie. Dyflexion, formerly known as Aberration, will be Pisces Studios first game to ever be completed and published. Matthew Gianfrancesco started his game making career at the age of 12, self taught using RPG maker 2000 and Game Maker 5. Throughout the years he's always wanted to make his hobby his day job and hopes Dyflexion will be the start of such a dream.

Author Comments on Dyflexion

    Dyflexion breaks all the rules when it comes to traditional shoot 'em ups. The biggest rule broken, dodging, but not all the time since you can't deflect infinitely. The game's traits are similar to that of a euro shoot 'em up or western shoot 'em up including: movement inertia, bullet barf, limited ammunition, and an intermission shop. With that being said, this game will offer an unique shoot 'em up experience that expands on the reflexes and strategy needed to win the game.
© 2024 Matthew Gianfrancesco DBA Pisces Studios. All rights reserved. Pisces Studios is a registered trademark of Pisces Studios (Matthew Gianfrancesco). All press kit content is free to use in any press release.